Grizzly-Snake | |||
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Racial Traits: Green half-snake/half-bear mutant | |||
Typical Weapons: Teeth | |||
Racial Powers/Abilities: burrowing |
This creature was encountered by Thundarr during the Challenge of the Wizards.
RPG Stats[]
D20 Stats: |
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Grizzly Snake Senses Scent: (Ex); Low-light Vision (Ex); Listen +5, Spot +5 AC 16 (FF 15, Touch 9) Hit Points: 138 (Disabled -6/Dying -23/Injury 23) Abilities: STR 32, DEX 13, CON 23, INT 1, WIS 12, CHA 2 Constrict (Ex): A grizzly snake deals 1d6+16 points of bludgeoning damage with a successful grapple check against a target at least one size category smaller than itself. |
Mutant Future Stats: |
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Grizzly Snake The Grizzly Snake is a 20-foot-long snake-like creature that lives in desert and arid areas. The Grizzly Snake isn't a true reptile, however. It is a mutated legless bear that has evolved a lengthened snake-like body covered in a matted brown fur with a large bear's head at one end. The Grizzly Snake is as aggressive as any angered bear. They do not live in caves though, preferring to use its hyper-burrowing mutation to hollow out a large underground pit in which it lives. A Grizzly Snake has evolved a very acute vibration sense that gives it the ability to feel vibrations in the earth from up to 200 yards away. The Grizzly Snake can use this sense like a radar, "feeling" the approximate position of a nearby victim through vibrations from them walking or riding above. The Grizzly Snake will then burrow to a position under the victim, exploding out from under them and surprising them, gaining initiative in the attack. A Grizzly Snake attacks by wrapping around and strangling a victim. If successful, it will crush a victim for 2d10 hit points of damage. The constriction continues on subsequent rounds. They can also bite for 1d6 hit points of damage, although the bite is not poisonous. Mutations: hyper-burrowing, vibration sense (Source: World of Thundarr the Barbarian, by Tim "Sniderman" Snider) |